Instance# 13 Scarlet Monastery

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Scarlet Monastery sounds a lot more exciting than it actually is. One of things that newcomers soon learn is that from the nearest Alliance flight-point, you have to run the gammut of some nasty beasties around the Anderhol Ruins, so by the time you arrive, it feels like a relief to mount the stairs and go in. Apart from the novelty of being able to work through 4 bite-sized mini-instances instead of a potentially gruelling 3-4 hour chunk, it’s a pretty linear affair. Probably the most commonly done area is called The Cathedral, where acolites fill a huge church, and if you attempt to kill the inexplicably named Commander (not priest?) Mograine before dealing with his buddies, basically everyone in the place runs to his aid – i.e you will all die. So then, you finally do kill him, and what’s this? A sexy sounding high ranking lady (High Inquisitor Whitemane) comes out of a secret chamber and resurrects him – then you have to kill them both.
So, I’ve probably done the Mograine fight 3-4 times, and always in strong, confident company, and the resurrection bit was explained to me beforehand, so it’s not a big deal now – especially at my level, but I can certainly remember my first few times doing The Armoury, because it frightened the pants off me. The boss at the end of that section is called Herrod, and once he dies, about 20 loyal Scarlet Trainees run down and give you the shock of your life. This is the time that players use group spells like Hurricane, Frost Nova and Rain of Fire. Amidst the confusing array of weather effects, these poor devotees all seem to crumple and die quickly when we do this. First time though – I thought we were gone!